You don’t have to worry about drivers or whether your PC will recognize the device. If you are skilled with a soldering iron, you can modify it to work with a USB connector. You can bring your actual Wii console next to your PC and power it on for the sensor bar to work, but that largely defeats the purpose of using an emulator. An extra problem is that this bar uses a custom connector, so you can’t just disconnect it from your Wii and plug it into your PC to use it. They are designed to use a sensor bar as a reference point for their position in space. Unfortunately, if you want to play Wii games with actual Wiimotes, the controllers themselves won’t cut it. Dolphin has entries even for controllers like Dance Mats, Bongos, or the Wii Balance Board. You can also use an original GameCube controller with the Wii U Controller Adapter and some of the more exotic controllers for which Nintendo’s consoles are known, too.
Those can range from keyboard keys to gestures on another motion control device – like a Move controller or paired smartphone. This option allows you to map some motion controls to other inputs. It’s worth noting, though, that if you don’t have an actual Wiimote, which many games for the Wii demand, you can use an emulated version. We won’t dive into those settings since they are mostly self-explanatory. You can choose and configure the controller you’d prefer to use with the emulator from the Controllers settings.
Controllersĭolphin is compatible with many different types of controllers, from typical joypads to actual Wiimotes (for which your PC must have Bluetooth support). They can break compatibility, so they should only be used when needed for particular titles. You can skip the Hacks and Advanced tabs since their defaults are the optimal settings for most games.
Leave all other options at the default settings. Choose a Post-Processing Effect to improve the graphics further or add interesting effects that can radically change a game’s look – like acidtrip or sketchy. Set Anisotropic Filtering to 16x for better perspective rendering and cleaner textures. Choose an Internal Resolution that’s appropriate for your monitor and add some anti-aliasing to remove jaggies from diagonal lines and curves.
The Enhancements tab options are the most interesting since they allow us to upgrade the games over what the original consoles could present. They may add some delays before a game starts or produce some mini-pauses during gameplay while leading to an altogether smoother experience. Try out the other options if Dolphin is slow on your PC. The shaders are algorithms that run on the GPU, affecting how graphics look. This option tells Dolphin to use multiple threads for creating and storing shaders. If you have a relatively modern PC, set the “Shader Compilation” option to Asynchronous (Ubershaders). If you have a high-end PC and aren’t anxious about Dolphin’s performance, you can disable the “Show FPS” option. This way, when a game starts, it will take up the whole screen and cover every other window.
Woops, didn't realize that gmail did this as well.If you’re using Dolphin on your TV or a media center setup, you may want to enable the “Use Full-Screen” option. Open the navigation drawer by clicking on the button. Make the navigation drawer not so blindingly dark. Actually copy Dolphin.ini correctly.Īdd shortcut to (dis)connect the balance board. Only provide ES2_compatibility workaround for non gles devices Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. This is due to drivers complaining(Which they should do) when they don't support GLES3. Merge branch 'expression-parser-barewords' Mostly for derps that keep trying to run the game from the folder browser. Support clicking on games in the folder browser to add the folder currently in. Merge branch 'shader-uids-awesome-after-hours'.ĮxpressionParser: Search for control names first InputConfigDiag: Put the colon after the device name VertexShaderGen: Fix a dumb regression from revision f524312fd17e. VertexShaderGen: Fix a potential bug where vertex shader uids don't change when pixel lighting is toggled.
Misc cleanup and fixes for some of the bad code i've written.Īdd hotkeys for save/load state to/from file. Fixes an off-by-one error introduced in revision bdc28106eed0 that caused some lighting issues. ShaderGen: Use u8 as uid storage base type. Fix a case where a boolean check (vector.empty()) was used when a clear (vector.clear()) was intended in ExpressionParser.cpp.